Instructions for Battlezone 2000 Easter Egg





<From Rob Nicholson>





When you're on the tank configuration screen (the one with the red


flashing bars), press OPTION1 three times and then press restart. This


enables a COMPLETE HIDDEN GAME WITH 2000 LEVELS AND SOLID 3D!! Battle


Zone 2000 was a very deep, large game but Atari testers thought it too


hard. So we were going to throw away the whole solid 3D section. Instead,


we've hidden it. This must be one of the biggest easter eggs in history.





<---Editor's note--->


        This is best done right when turning the unit on... if it


        didn't work, turn it off and try again.  Starting multi-player


        is NOT easy to acheive in this mode.





start screen:


show map of world -- 50 x 40 = 2000 levels


map coordinates displayed below map


also shown:


        terrain type


        tanks to destroy


        fuel canisters


        other canisters


        radiation level


use joypad L/R, U/D to select - map wraps from high numbers back to 0





types of levels:


----------------


Desert          sandy with cacti


Fescue          green forests


Arctic          white snow


Aftermath       orangish


Arboreal        green with trees


Twilight        fairly dark


Crystal         light blue


Crater          dark gray


Arid            sandy with trees


Jodrell         white with pink background


Desolation      pink in green ruins


Condo           weird (pink / lime green) colored


Bleak           whitish with satellite dishes


Locked          these levels are passworded - whitish with satellite dishes





*********************************************************************





tank selection screen:


ZT.Restore - input password of previous game


ZT.Build   - creates standard tank  (can adjust after built)


ZT.New     - select parts yourself to create tank





tank templates:


                Mass    Z lmt


A: SHANKER      40      50


14 scanner      4 razer         6 missile       6 dials


8 drive         4 engine        6 shield        8 fuel          12 detect





B: BORRG        70      70


12 scanner      8 razer         6 missile       6 dials


8 drive         4 engine        10 shield       4 fuel          10 detect





C: TUNDRA       70      60


12 scanner      8 razer         10 missile      4 dials


4 drive         6 engine        10 shield       4 fuel          10 detect





D: SPRICK       40      50


16 scanner      6 razer         6 missile       6 dials


4 drive         4 engine        8 shield        6 fuel          12 detect





E: MADONNA      80      80


8 scanner       6 razer         6 missile       10 dials


6 drive         4 engine        10 shield       12 fuel         6 detect





F: GIGAN        90      90


16 scanner      6 razer         6 missile       6 dials


6 drive         6 engine        6 shield        8 fuel          8 detect








2h is 2 squares arranged horizontally


4s is 4 squares arranged as a square


2v is 2 squares arranged vertically





parts:


------


Engines


        <MaxPwr equates to maximum speed  +/-40 or +/-50>


A       MOTIVE UNIT     MaxPw: 0400     Eff: 0.75       Wader Class


        2h


B       MOTIVE UNIT     MaxPw: 0400     Eff: 1.0        Ellel Class


        4s


C       MOTIVE UNIT     MaxPw: 0500     Eff: 0.75       Zorbach Class


        4s


D       MOTIVE UNIT     MaxPw: 0500     Eff: 1.0        Azra Class


        6h





DriveTrain


        <Accel is number added to speed each press/repeat>


A       JO-KA DRIVE             Accel: 1.0      Flat Terrain


        2h


B       STERIUM DRIVE           Accel: 2.0      Hilly Terrain


        4s


C       EPICYCLIC DRIVE         Accel: 4.0      All Terrain


        6h





Fuel


A       FUEL CELL       Standard Core    90J Cpcty      Disposable


        2v              val 9


        <a standard level will need a few of these>


B       FUEL CELL       Daru Core       200J Cpcty      Slow Charge


        4s              val 20


        <this one seldom drains completely in one level>





Missile


A       BTX MISSILE     Cursor Aim       400 Impact     1000 Range


        2v              qty  9


B       RADX MISSILE    Radar Track      600 Impact     1500 Range


        4s              qty 30


C       LZX MISSILE     Laser Guided     800 Impact     2000 Range





D       CAMX MISSILE    Camera Guided   1000 Impact     2500 Range


        6h              qty 30





Razer


A       ZAPP RAZER      Range: 1000      400 Impact     Drain: 100


        4s              qty 70


B       PULSE RAZER     Range: 1500      600 Impact     Drain: 175


        4s              qty 70


C       ION RAZER       Range: 2000      800 Impact     Drain: 250


        4s              qty: 70


D       GAMMA RAZER     Range: 2500     1000 Impact     Drain: 300





Shield


A       MIN SHIELD      9k Protect      Quart Defence   Low Drain


        2v              val 9


B       WIDE SHIELD     9k Protect       Half Defense   High Drain


        2h              val 9





Dials


A       BEARING MONX    Relational 360  Reliability.99  Drain: 252


        4s


        <shows you which way you are facing - fairly useless>


B       ABS CO-ORD      Acc: +/- 20     ISO Calibrtd    Drain: 200


        6h


        <gives your current position on the map


         useful in multi-player games and for finding passwords>


C       EXPOSURE CNT    Optimsd X-Ray   Auto De-Flux    Drain: 100


        4s


        <displays radiation exposure level - see tank "Z Int" for max


         very useful for high radiation zones>





Detector


        <all of these currently deemed useless>


A       FUEL DETECT     One Point       RO Display      Drain: 150


        2v


B       PICKINZ DETECT  All Types       RO Display      Drain: 200


        2v


C       TANK DETECT     Zone Limited    RO Display      Drain: 300


        2v


D       ZEEK DETECT     One Point       RO Display      Drain: 200


        2v


E       MAP DETECT      Detect All      RO Display      Drain: 150


        2v





Scanner


A       DATA SCAN       5 Terrabyte     Auto Translat   Range: 30


        4s              Drain: 1000


        <currently unknown use>


B       PICKINZ SCAN    Icon Gen        Mount Advice    Range: 30


        4s              Drain: 1000


        <tells you what is in the canister under the cursor>


C       TANK SCAN       Multi id        90% Accurate    Range: 50


        4s              Drain:  200


        <tells you if a tank is controlled by another player or the computer>





Control


A       CONTROL         Activate by A   Cursor Pod


        8h              L/R=Direction   U/D=Gear


        <you have to have one of these>


*********************************************************************





Playing the game


----------------





Controls:


    start off in select mode





Option 1 - toggles select/move mode


A button - fires missile (if installed)


B button - fires razer (if installed)


Pause    - pauses game





select mode


    joypad      moves cursor around screen


                things on control panel show names while cursor on them


    Option 2    selects things on control panel or in view


                - use A with cursor on location to place in tank


                - or Option 2 with cursor on view to drop it again


                - when "key" displayed, double-click A or B and then that


                    button will activate that function


                    (missiles, razer, scanners)


move mode


    Up          accelerates forward, deccelerates if in reverse


    Down        accelerates reverse, deccelerates if moving forward


    Left        rotate/turn left


    Right       rotate/turn right


    Option 2    toggle music on/off








Levels and passwords


--------------------


here is a level password -- how to find these is still a mystery to me





1  1 SEVE-N





this is a locked level without a password as far as I know





27 39 ---???---








This cute saying was found in the game -- what it means is you can reset


the game (Option 1 & Pause) and still keep all your items and score.





        THE ONE THAT RUNS AWAY


        LIVES TO DIE ANOTHER DAY