- Based on Jaguar Doom source code obtained by Carl Forhan from Id
Software under license.
- Possibility of licensing an official Doom sequel from Id Software,
but may be easier (from a licensing/publishing perspective) to use source
combined with new graphics, audio, and levels.
- Work items (in order of priority):
- Fix networking
- Develop game theme
- Create new levels
- Improve code performance
- Add new code for new AI, traps, switches, etc.
- Create new graphics (enemies, weapons, textures, backgrounds etc.)
- Create new audio
- Double screen resolution
- Anything else
- Work will be done on a volunteer basis. However, approved
contributors should expect to receive a discount on the final product.
- Communication will be in the form of a mailing list and perhaps a
web page. All contributors who are approved into the project shall keep
all project-related information confidential, as with any non-disclosure
agreement. No sense in spoiling the game for everybody or dragging
private matters into the public eye. Failure to respect this may result
in the person's removal from the project.
- Please do not bother Id Software. If this project is taken to
completion, we will have the opportunity to properly thank them at that
time for their help. If it doesn't make it, then there's no point in
bothering them now.
- Development will be done using the original PC Doom only, to ensure
eventual compatibility with the Jaguar version. DeeP97 is the preferred
Doom editor; a group order for this product will be placed soon.
- Team opportunities:
Level Team - Create entirely new levels consistent with the theme.
Music Team - Create multiple-voice compositions, MIDI and MOD formats.
Audio Team - Create/obtain royalty-free audio samples in WAV format.
Graphics Team - Create/obtain royalty-free graphics and animations.
Code Team - Fix networking, enhance game engine, new AI, powerups, etc.
Test Team - Test game betas. Appropriate Jag hardware required.
Web Team - Maintain web pages. Provide outlet for progress reports,
sample graphics/audio, etc.
Note that there will likely be a Team Leader for each team (if enough
people are involved to warrant such a position) who will be responsible
for integrating all the various pieces from their team together in a
coherent fashion.
- Project Leader:
Carl Forhan will be the Project Leader for this effort. He may be
reached at
forhan@millcomm.com
or on the web at:
http://www.millcomm.com/~forhan/jaguar.html
- Proposed theme: Breeders universe as created and copyrighted by
Carl Forhan. In a nutshell, it's a Terran marines vs. intelligent bugs
set in deep space in a territorial conflict. More details on the Breeders
universe to follow, but for now, refer to following URL:
http://www.fractal.mandarin.org/breeders/index.html
- Parting thoughts:
We all know there's very little money to be had in a new Jaguar game;
that's why I won't even pretend to have the ability to pay people to
participate. However, this is also a great opportunity to build on one
of the Jag's finest games and keep the console alive for another year or
more. This project would also allow people to get some experience
working on a console game without having to be responsible for
everything in the game.
Sincerely,
Carl Forhan