|Original article may be found in Next Generation, July 1995 issue on page 68|
|Publisher:||Midnite Entertainment Group, Inc. (MEGI)|
|Size:||16 Mbits (cart)|
|Release Date:||June 1995|
AirCars is one of the first titles to utilize the Catbox,
Atari's new networking hardware, enabling linkups to eight
Jaguar systems together for multiplayer gaming.
In order to create a multi-player enviroment, however, there is a downside. It is necessary to have not only one CatBox unit for each player (eight players,eight CatBoxes), but also a separate monitor, a separate copy of AirCars, and a separate Jaguar, which complicates and raises the tab on things a bit.
The game itself is a search-and destroy-type mission played with the now familiar first-person perspective. The vehicle is a tank-like hovercraft which moves smoothly over the hilly landscapes; and, aside from the fluid and somewhat realistic feeling of motion, there is nonetheless, little to be excited about. AirCars is a good attempt in many ways, but it doesn't quite make the grade in a few vital categories including, most notably, graphics -- which are simplistic and lacking in any particular variety.
There was a picture of a radar station about to blow up with "In AirCars, the rule is to shoot everything, and if it blows up, then it was not your friend to begin with" as a caption. They gave the game three stars (***) meaning "Good -- a solid and competive example of an established game style."
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